object sk2

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object_sk2 layout

0x000000-0x0002D4: Rotation/Translation variables (for animation 0x000444)
0x0002D4-0x000444: Rotation/Translation index
0x000444-0x000454: Animation header(0x000000-0x0002D4)
0x000450-0x000460: empty/unused
0x000460-0x0012B0: Rotation/Translation variables (for animation 0x001420)
0x0012B0-0x001420: Rotation/Translation index
0x001420-0x001430: Animation header(0x000460-0x0012B0)
0x001430-0x001808: Rotation/Translation variables (for animation 0x001978)
0x001808-0x001978: Rotation/Translation index
0x001978-0x001988: Animation header(0x001430-0x001808)
0x001988-0x001990: empty/unused
0x001990-0x001AB0: Rotation/Translation variables (for animation 0x001C20)
0x001AB0-0x001C20: Rotation/Translation index
0x001C20-0x001C30: Animation header(0x001990-0x001AB0)
0x001C30-0x002018: Rotation/Translation variables (for animation 0x002188)
0x002018-0x002188: Rotation/Translation index
0x002188-0x002198: Animation header(0x001C30-0x002018)
0x002198-0x0021A0: empty/unused
0x0021A0-0x002564: Rotation/Translation variables (for animation 0x0026D4)
0x002564-0x0026D4: Rotation/Translation index
0x0026D4-0x0026e4: Animation header(0x0021A0-0x002564)
0x0026E4-0x0026F0: empty/unused
0x0026F0-0x002FFC: Rotation/Translation variables (for animation 0x00316C)
0x002FFC-0x00316C: Rotation/Translation index
0x00316C-0x00317C: Animation header(0x0026F0-0x002FFC)
0x003180-0x0053CF: Mesh vertecies
0x0053D0-0x005720: Skull model data
0x005720-0x0057B8: Bone A model data
0x0057B8-0x005890: Bone B model data
0x005890-0x005970: Bone C model data
0x005970-0x005A18: Bone D model data
0x005A18-0x005AD8: Unknown model data
0x005AD8-0x005B90: Ribs model data
0x005B90-0x005C78: Jaw model data
0x005C78-0x005D08: Bone E model data
0x005D08-0x005DA0: Bone F model data
0x005DA0-0x005EA0: Sheild model data
0x005EA0-0x005FA8: Skirt model data?
0x005FA8-0x006110: Bone + clothes(?) model data
0x006110-0x006208: Clothes(?) model data
0x006208-0x006308: Shoe(?) model data
0x006308-0x0063D8: Unknown model data
0x0063D8-0x0064B0: Bone G model data
0x0064B0-0x006580: Unknown model data
0x006580-0x006680: Shoe(?) model data
0x006680-0x006778: Clothes(?) model data
0x006778-0x0068E0: Bone + clothes(?) model data
0x0068E0-0x006988: Bone H model data
0x006988-0x006A48: Unknown model data
0x006A48-0x006BA8: Sword model data
0x006BA8-0x006DA8: 16x16 16-bit rgba texture
0x006DA8-0x006E28: 8x8 16-bit rgba texture
0x006E28-0x006E48: 4x4 16-bit rgba texture
0x006E48-0x006EC8: 8x8 16-bit rgba texture
0x006EC8-0x006F48: 8x8 16-bit rgba texture
0x006F48-0x007148: 16x16 16-bit rgba texture
0x007148-0x007348: 16x16 16-bit rgba texture
0x007348-0x007548: 16x16 16-bit rgba texture
0x007548-0x007748: 16x16 16-bit rgba texture
0x007748-0x0077C8: 8x8 16-bit rgba texture
0x0077C8-0x0077E8: 4x4 16-bit rgba texture
0x0077E8-0x007868: 8x8 16-bit rgba texture
0x007868-0x007B3C: Limb data
0x007B3C-0x007C30: Limb data pointers
0x007C30-0x008044: Rotation/Translation variables (for animation 0x0081B0)
0X008044-0X0081B0: Rotation/Translation index
0x0081B0-0x0081C4: Animation header(0x007C30-0x008044)
0x0081C4-0x0081D0: empty/unused
0x0081D0-0x008494: Rotation/Translation variables (for animation 0x008604)
0x008494-0x008604: Rotation/Translation index
0x008604-0x008614: Animation header(0x0081D0-0x008494)
0x008614-0x008620: empty/unused
0x008620-0x009920: Rotation/Translation variables (for animation 0x009A90)
0x009920-0x009A90: Rotation/Translation index
0x009A90-0x009AA0: Animation header(0x008620-0x009920)
0x009AA0-0x009CE0: Rotation/Translation variables (for animation 0x009E50)
0x009CE0-0x009E50: Rotation/Translation index
0x009E50-0x009E60: Animation header(0x009AA0-0x009CE0)
0x009E60-0x00A1B4: Rotation/Translation variables (for animation 0x00A324)
0x00A1B4-0x00A324: Rotation/Translation index
0x00A324-0x00A334: Animation header(0x009E60-0x00A1B4)
0x00A334-0x00A340: empty/unused
0x00A340-0x00A82C: Rotation/Translation variables (for animation 0x00A99C)
0x00A82C-0x00A99C: Rotation/Translation index
0x00A99C-0x00A9AC: Animation header(0x00A340-0x00A82C)
0x00A9AC-0x00A9B0: empty/unused
0x00A9B0-0x00AE9C: Rotation/Translation variables (for animation 0x00B00C)
0x00AE9C-0x00B00C: Rotation/Translation index
0x00B00C-0x00B01C: Animation header(0x00A9B0-0x00AE9C)
0x00B01C-0x00B020: empty/unused
0x00B020-0x00B374: Rotation/Translation variables (for animation 0x00B4E4)
0x00B374-0x00B4E4: Rotation/Translation index
0x00B4E0-0x00B4F4: Animation header(0x00B020-0x00B374)
0x00B4F4-0x00B500: empty/unused
0x00B500-0x00BCDC: Rotation/Translation variables (for animation 0x00BE4C)
0x00BCDC-0x00BE4C: Rotation/Translation index
0x00BE4C-0x00BE5C: Animation header(0x00B500-0x00BCDC)
0x00BE5C-0x00BE60: empty/unused
0x00BE60-0x00C2C8: Rotation/Translation variables (for animation 0x00C438)
0x00C2C8-0x00C438: Rotation/Translation index
0x00C438-0x00C448: Animation header(0x00BE60-0x00C2C8)
0x00C448-0x00C450: empty/unused
0x00C450-0x00C730: Rotation/Translation variables (for animation 0x00C8A0)
0x00C730-0x00C8A0: Rotation/Translation index
0x00C8A0-0x00C8B0: Animation header(0x00C450-0x00C730)
0x00C8B0-0x00DB80: Rotation/Translation variables (for animation 0x00DCF0)
0x00DB80-0x00DCF0: Rotation/Translation index
0x00DCF0-0x00DD00: Animation header(0x00C8B0-0x00DB80)
0x00DD00-0x00E140: Rotation/Translation variables (for animation 0x00E2B0)
0x00E140-0x00E2B0: Rotation/Translation index
0x00E2B0-0x00E2C0: Animation header(0x00DD00-0x00E140)
0x00E2C0-0x00E674: Rotation/Translation variables (for animation 0x00E7E4)
0x00E674-0x00E7E4: Rotation/Translation index
0x00E7E4-0x00E7F4: Animation header(0x00E2C0-0x00E674)
0x00E7F4-0x00E800: empty/unused