Majora's Mask Chest Variable List

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Map of Chest Contents

By: Dark_link-77 and Elemental

01 = open chest                                               
02 = green rupee
03 = green rupee
04 = blue rupee
05 = blue rupee
06 = red rupee(no text)
07 = red rupee(no text)
08 = red rupee(you found something music, text)
09 = red rupee(you found something music, text)
0A = purple rupee(text)
0B = purple rupee(text)
0C = silver rupee(text)
0D = silver rupee(text)
0E = gold rupee(text)
0F = gold rupee(text)
10 = adult wallet(text)
11 = adult wallet(text)
12 = giant's wallet(text)
13 = giant's wallet(text)
14 = recovery heart(text)
15 = recovery heart(text)
16 = blue rupee(text)
17 = blue rupee(text)
18 = piece of heart(text)
19 = piece of heart(text)
1A = heart container(text)
1B = heart container(text)
1C = blue rupee(text)
1D = blue rupee(text)
1E = blue rupee(text)
1F = blue rupee(text)
20 = recovery heart(no text)
21 = recovery heart(no text)
22 = fairy (type you get in dungeon, no cutscene of acquiring item - just opens)
23 = fairy (type you get in dungeon, no cutscene of acquiring item - just opens)
24 = Recovery Heart (no text)
24 = recovery heart(no text)
25 = recovery heart(no text)
26 = recovery heart(no text)
27 = recovery heart(no text)
28 = blue rupee(text)
29 = blue rupee(text)
2A = blue rupee(text)
2B = Bomb (text - Qty 5)
2C = Bomb (text - Qty 10)
2D = Bomb (text - Qty 10)
2E = Bomb (text - Qty 20)
2F = Bomb (text - Qty 20)
30 = Bomb (text - Qty 30)
31 = Bomb (text - Qty 30)
32 = Deku Stick (text)
33 = Deku Stick (text)
34 = Bombchu (text - Qty 10)
36 = bomb bag(text; small bomb bag - holds 20 bombs) - aka bomb bag
37 = bomb bag(text; small bomb bag - holds 20 bombs) - aka bomb bag
38 = bomb bag(text; medium size bomb bag - holds 30 bombs)
39 = bomb bag(text; medium size bomb bag - holds 30 bombs)
3A = bomb bag(text; large size bomb bag - holds 40 bombs)
3B = bomb bag(text; large size bomb bag - holds 40 bombs)
3C = blue rupee(text)
3D = blue rupee(text)
3E = blue rupee(text)
3F = blue rupee(text)
40 = blue rupee(text)
41 = blue rupee(text)
42 = blue rupee(text)
43 = blue rupee(text)
44 = hero's bow; and quiver(text)
45 = hero's bow; and quiver(text)
46 = quiver(text; medium size - holds 40 arrows) - aka big quiver
47 = quiver(text; medium size - holds 40 arrows) - aka big quiver
48 = quiver(text; large size - holds 50 arrows) - aka biggest quiver
49 = quiver(text; large size - holds 50 arrows) - aka biggest quiver
4A = fire arrows(text)
4B = fire arrows(text)
4C = ice arrows(text)
4D = ice arrows(text)
4E = light arrows(text)
4F = light arrows(text)
50 = deku nuts(text)
51 = deku nuts(text)
52 = deku nuts(text)
53 = deku nuts(text)
54 = deku nuts(text)
55 = deku nuts(text)
56 = deku nuts(no text)
57 = deku nuts(no text)
58 = deku nuts(no text)
59 = deku nuts(no text)
5A = deku nuts(no text)
5B = deku nuts(no text)
5C = blue rupee(text)
5D = blue rupee(text)
5E = deku sticks(no text)
5F = deku sticks(no text)
60 = deku sticks(no text)
61 = deku sticks(no text)
62 = deku sticks(no text)
63 = deku sticks(no text)
64 = hero's shield(text)
65 = hero's shield(text)
66 = mirror shield(text)
67 = mirror shield(text)
68 = powder keg(text)
69 = powder keg(text)
6A = magic beans(text)
6B = magic beans(text)
6C = blue rupee(text)
6D = blue rupee(text)
6E = hero's sword(no text)
6F = hero's sword(no text)
70 = Razor Sword (text, animation)
71 = Razor Sword (text, animation)
72 = Glided Sword (text, animation)
73 = Glided Sword (text, animation)
74 = Bombchu (text, Qty 5)
75 = Bombchu (text, Qty 5)
76 = Blue Rupee (text)
77 = Blue Rupee (text)
78 = Small Key (text)
79 = Small Key (text)
7A = Boss Key (text, animation)
7B = Boss Key (text, animation)
7C = Dungeon Map (text, animation)
7D = Dungeon Map (text, animation)
7E = Compas (text, animation)
7F = Compas (text, animation)
80 = No Object (text box with no text)
81 = No object (text box with no text and acquired item music)
82 = Blue Rupee (text)
83 = Blue Rupee (text)
84 = Blue Rupee (text)
85 = Blue Rupee (text)
86 = Blue Rupee (text)
87 = Blue Rupee (text)
88 = No Object (text box with no text and acquired item music)
89 = No Object (text box with no text and acquired item music)
8A = Recovery Heart (no text)
8B = Recovery Heart (no text)
8C = No Object (text box with no text and acquired item Music)
8D = No Object (text box with no text and acquired item Music)
8E = No Object (text box with no text and acquired item Music)
8F = No Object (text box with no text and acquired item Music)
90 = No Object (text box with no text and acquired item Music)
91 = No Object (text box with no text and acquired item Music)
92 = No Object (text box with no text and acquired item Music)
93 = No Object (text box with no text and acquired item Music)
94 = No Object (text box with no text and acquired item Music)
95 = No Object (text box with no text and acquired item Music)
96 = No Object (text box with no text and acquired item Music)
97 = No Object (text box with no text and acquired item Music)
98 = Blue Rupee (text)
99 = Blue Rupee (text)
9A = No Object (text box with no text and acquired item Music)
9B = No Object (text box with no text and acquired item Music)
9C = No Object (text box with no text and acquired item Music)
9D = No Object (text box with no text and acquired item Music)
9E = No Object (text box with no text and acquired item Music)
9F = No Object (text box with no text and acquired item Music)
A0 = Bombers Note book (text)
A1 = Bombers Note book (text)
A2 = Stone of Agony (No text - beta)
A3 = Stone of Agony (No text - beta)
A4 = Trick Chest, Freezes you (no blowing frost though)
A5 = Trick Chest, Freezes you (no blowing frost though)
A6 = No Object (text box with no text and acquired item Music)
A7 = No Object (text box with no text and acquired item Music)
A8 = No Object (text box with no text and acquired item Music)
A9 = No Object (text box with no text and acquired item Music)
AA = No object with weird graphical error which causes link to freeze in holding position (beta?)
AB = No object with weird graphical error which causes link to freeze in holding position (beta?)
AC = No object with weird graphical error which causes link to freeze in holding position (beta?)
AD = No object with weird graphical error which causes link to freeze in holding position (beta?)
AE = No object with weird graphical error which causes link to freeze in holding position (beta?)
AF = No object with weird graphical error which causes link to freeze in holding position (beta?)
B0 = No object with weird graphical error which causes link to freeze in holding position (beta?)
B1 = No object with weird graphical error which causes link to freeze in holding position (beta?)
B2 = Red Potion (text, Bottle)
B3 = Red Potion (text, Bottle)
B4 = Empty Bottle (text)
B5 = Empty Bottle (text)
B6 = Red Potion (text, actual Pot)
B7 = Red Potion (text, actual Pot)
B8 = Green Potion (text, actual pot)
B9 = Green Potion (text, actual pot)
BA = Blue Potion ( text, actual pot)
BB = Blue Potion (text, actual pot)
BC = Fairy in a bottle (text)
BD = Fairy in a bottle (text)
BE = Deku Princess in bottle (text, no princess inside)
C0 = bottle with romani milk in it(text)
C1 = bottle with romani milk in it(text)
C2 = bottle with romani milk in it(no text)
C3 = bottle with romani milk in it(no text)
C4 = bottled :fish:(text)
C5 = bottled :fish:(text)
C6 = bottled bug(text)
C7 = bottled bug(text)
C8 = nothing(?; no text)
C9 = nothing(?; no text)
CA = poe(text)
CB = poe(text)
CC = bottled rock(?; text; big poe icon)(unused model)
CD = bottled rock(?; text; big poe icon)(unused model)
CE = bottled water?(text; water icon; no model used?)
CF =  bottled water?(text; water icon; no model used?)
D0 = Hot Spring water (no object, text )
D1 = Hot Spring water (no object, text - just turns cold)
D2 = Zora Egg (text)
D3 = Zora Egg (text)
D4 = Gold Dust (text)
D5 = Gold Dust (text)
D6 = Magic Mushroom (text)
D7 = Magic Mushroom (text)
D8 = No Object (text box with no text and acquired item Music)
D9 = No Object (text box with no text and acquired item Music)
DA = Empty Jar (no text)
DB = Empty Jar (no text)
DC = Sea Horse ( looks like gold dust, with seahorse picture and no text)
DD = Sea Horse ( looks like gold dust, with seahorse picture and no text)
DE = Chateau Romani (text)
DF = Chateau Romani (text)
E0 = Empty bottle ( Picture of Eel and no text)
E1 = Empty bottle ( Picture of Eel and no text)
E2 = No Object (text box with no text and acquired item Music)
E3 = No Object (text box with no text and acquired item Music)
E4 = No Object (text box with no text and acquired item Music)
E5 = No Object (text box with no text and acquired item Music)
E6 = No Object (text box with no text and acquired item Music)
E7 = No Object (text box with no text and acquired item Music)
E8 = No Object (text box with no text and acquired item Music)
E9 = No Object (text box with no text and acquired item Music)
EA = No Object (text box with no text and acquired item Music)
EB = No Object (text box with no text and acquired item Music)
EC = Trick Chest, freezes you.
ED = Trick Chest, freezes you.
EE = No Object (text box with no text and acquired item Music)
EF = No Object (text box with no text and acquired item Music)
F0 = Deku mask ( text and music )
F1 = Deku Mask ( text and music )
F2 = Goron Mask ( text and music )
F3 = Goron Mask ( text and music )
F4 = Zoras Mask ( text and music )
F5 = Zoras Mask (text and music )
F6 = Fierce Deity's Mask (text and music)
F7 = Fierce Deity's Mask (text and music)
F8 = Recovery Heart (text)
F9 = Recovery Heart (text)
FA = Recovery Heart (text)
FB = Recovery Heart (text)
FC = All Night Mask (text and music)
FD = All Night Mask (text and music)
FE = Bunny Hood (text and music, model looks very rough)
FF = Bunn y Hood (text and music, model looks very rough - different text?)