Search results

From z64 wiki
Jump to: navigation, search

Page title matches

  • | 2||00007430||0000D390||dmadata||File Table | 15||00880000||008BD800||item_name_static||Textures for the name of the currently highlighted item in the pause menu. 123 textures per language
    80 KB (10,736 words) - 09:15, 7 June 2014
  • '''Note''': Most File names were generated by finding common tables located within code between t ! Index || VRom Start || VRom End || File Name || Description
    80 KB (10,723 words) - 23:18, 21 May 2014

Page text matches

  • * [[:Category:Ocarina of Time|Ocarina of Time]] * [[:Category:File Formats|File Formats]]
    2 KB (369 words) - 00:53, 1 January 2016
  • 25 Minuet of Forest Minuet of Forest 28 Fairy Fountain File Select Screen
    5 KB (716 words) - 07:45, 22 March 2014
  • * The actor overlay, a file that contains the code for an actor * An actor instances, or an in memory representation of our actor.
    9 KB (1,447 words) - 21:23, 16 May 2014
  • Offsets that follow are relative to start of ROM BA8DA0 Minuet of Forest
    8 KB (1,268 words) - 08:41, 20 May 2014
  • ...but this does cover most of them, I will update this later. A good portion of this is updated from its previous entry. There seems to be a couple beta no 011B5000 - 011B6730.zobj - Beta of Twin brothers from Market town
    17 KB (2,924 words) - 18:49, 7 March 2014
  • All of the Actors so far recorded for Ocarina of Time. All variable values that affect the actor are listed below; any missing n - 0000 = Invisible Stalfos - becomes visible with Lens of Truth, plays Mini-Boss theme
    95 KB (14,765 words) - 09:47, 7 June 2014
  • ...553A0 80885E20 80886660 002C 2.0625 ovl_Bg_Hidan_Dalm Lower Part of Megaton Statue ...C89B40 808B9F00 808BAE40 005E 3.8125 ovl_Bg_Toki_Hikari Temple of Time Windows
    49 KB (6,333 words) - 04:03, 27 March 2014
  • yyyyyy = Offset of message relative to the start of the file containing all of the game's text (00AD1000 - 00B3A9F0 in a decompressed (U) ROM)<br> The header of a message specifies where the text will be displayed, what text box to use
    13 KB (2,001 words) - 09:40, 4 June 2014
  • This page appears to have some random notes and GameShark codes. Most of it discusses "Beta Quest" ...uest code and Map Cloud Coverage Modifier!', 'I\'ve been doing quite a bit of work, lately, and I\'ve made some pleasant discoveries that I think you guy
    31 KB (5,295 words) - 00:33, 1 February 2013
  • [[Category:Ocarina of Time]] [[Category:File Listings|Ocarina of Time]]
    285 KB (37,133 words) - 04:24, 7 March 2014
  • ...to analyze the iQue version) languages that the N64 version of Ocarina of Time was written in/translated into. Since NTSC and PAL support different langua ...ding possibly some special textbox codes, the Japanese message_data_static file is encoded in JIS-Shift.
    10 KB (1,353 words) - 20:28, 28 June 2016
  • ...or quick editing should something be misplaced. The filesystem (rather the file offset table part) begins right after the ROM creator and build date. If yo ...note: the filename table refers to the file offset table as "dmadata". The file offset table also refers to itself, which is quite extraordinary.
    4 KB (662 words) - 03:47, 18 October 2013
  • ...file, each has thousands of smaller files within, each which are deserving of a filetype classification ...om file without a scene file, they can be easily loaded with another scene file. The level, possibly missing a few textures & no collision, will almost alw
    3 KB (428 words) - 18:42, 11 March 2014
  • ...ecked the the game before the releasing/compile of the data for Ocarina of Time and Majora's Mask. == Ocarina of Time ==
    3 KB (521 words) - 18:08, 7 April 2014
  • ...</td></tr><tr><td> object_oA11</td><td> Beta Hylian Guard (corrupt version of above)</td><td> 26</td></tr><tr><td> object_oE1s</td><td> Beta Mido v2</td> object_gi_map = GI Stone of Agony + GI Dungeon Map<br />
    35 KB (5,753 words) - 22:08, 28 November 2012
  • The header commands are designed to define the bulk of the structure for Scene and Room files. <td>'''x''' is the number of start positons<br>'''y''' is the offset of that list (''including'' the [[Debug ROM: RAM Map#RAM segments|bank]]). Fol
    20 KB (3,294 words) - 03:53, 8 January 2017
  • The Complete Ocarina of Time Entrance Table<br> See also: [[Debug ROM: Exit List (alternate)|Ocarina of Time: Entrance Table (Alternate)]]
    191 KB (36,704 words) - 06:55, 24 May 2014
  • The Complete Ocarina of Time Exit list<br> See also: [[Ocarina of Time: Entrance Table]]
    85 KB (9,929 words) - 06:59, 24 May 2014
  • ...da 64 games follows a MIDI type format which is a slightly updated version of the format used by earlier games such as Super Mario 64. There are generall This is the part of the sequence that controls things such as master volume, tempo and loop set
    13 KB (2,224 words) - 07:46, 22 March 2014
  • The Ocarina of Time save file consists of a simple 32 byte long header, and six 0x1450 byte long game files, in the o ==File Header==
    10 KB (1,677 words) - 12:24, 1 April 2018

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)