Difference between revisions of "OoT: Scene Table"

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'''x''' = Start offset of scene<br>
 
'''x''' = Start offset of scene<br>
 
'''y''' = End offset of scene<br>
 
'''y''' = End offset of scene<br>
'''a''' = Start offset of texture displayed when area is loaded<br>
+
'''a''' = Start offset of texture displayed when area is loaded ('''"Title card"''')<br>
 
'''b''' = End offset of texture displayed when area is loaded<br>
 
'''b''' = End offset of texture displayed when area is loaded<br>
 
'''q''' = Nothing?<br>
 
'''q''' = Nothing?<br>
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[[Zelda 64 Scene Listings: Debug ROM]]
 
[[Zelda 64 Scene Listings: Debug ROM]]
  
{{Category:Documentation}}
+
[[Category:Documentation]]
{{Category:Ocarina of Time}}
+
[[Category:Ocarina of Time]]

Revision as of 09:20, 11 May 2013

The scene table starts at the address 0xBA0BB0 in the full ROM.
Please note that Majora's Mask follows a different format

Format

xxxxxxxx yyyyyyyy aaaaaaaa bbbbbbbb qqrrsstt (repeats for each entry, 109 entries total)
x = Start offset of scene
y = End offset of scene
a = Start offset of texture displayed when area is loaded ("Title card")
b = End offset of texture displayed when area is loaded
q = Nothing?
r = Camera effects (unlisted values have no apparent effect)
0x15 = screen pulses a la Jabu-Jabu's Belly
0x33 = screen shakes a la Ganon's Castle (collapsing)
0x34 = same as 0x33
0x35 - 0x37 = crashes
0x3D+ = crashes
s = Nothing?
t = Nothing?

See Also

Zelda 64 Scene Listings: Debug ROM